Welcome to the foundational Horripilant guide. Before you dive deep into the underworld, you must master material management, automated combat, and the Rebirth system.
Understanding how to maximize your passive and active income is the key to pushing deeper floors.
Combat happens automatically based on your equipped gear (Sword, Helmet, Chestplate, Leggings, Boots, Familiar). Here is how to manipulate it:
Once you hit a wall, it is time to Rebirth. This is the prestige process of Horripilant.
Quick definitions for all essential game terms you will encounter:
| Term | Definition |
|---|---|
| Boon | A temporary stat boost/effect you can select in combat by defeating the boss on each floor. |
| Click Power | The amount of material gained by manually clicking a material. |
| Critical Hit | A hit on an enemy that does increased damage. |
| Damage | Damage inflicted upon enemies in combat. |
| Defense | The percentage of incoming damage that's reduced. (eg: 75% defense = only receiving 25% of incoming damage.) |
| Evasion | The percentage chance of you or the enemy missing an attack. |
| Exp | Player experience points. On player level up, increases player max health. |
| Familiar | A friendly creature fighting alongside you in combat. |
| Hemalith | The currency used in Rebirth. Gained by going deeper in the dungeon. |
| Iron | The third material, used for equipment upgrades and other constructions. |
| Item Slot | A slot which contains a consumable. (eg: Healing Potion, Spiky Bone) |
| Material | The main resource type in the game, used to upgrade equipment and constructions. |
| Meat | Gained by killing enemies. Used to create familiars, increase material storage and buy consumables. |
| Opportunity Attack | An attack done in retaliation from getting attacked. |
| Rebirth | The prestige process. Upon rebirth, all stats are reset except the upgrades done in the skill tree. |
| Reflection | Reflected damage. If an enemy attacks you and reflection hits, you reflect some damage back. |
| Regen | Player health regeneration outside of combat. |
| Rock | The second material, used for equipment upgrades and other constructions. |
| Storage | The maximum amount of a material that can be held at once. |
| Vampire Hit | A hit where part of the damage given to the enemy is transferred into player healing. |
| Weak Point | A weak point visible on enemies in combat. Once clicked, it tries to attack the enemy. |
| Wood | The first material, used for equipment upgrades and other constructions. |
To maximize material gain, you can manually click materials, look out for Sparkles (which give 500x your click value), level up your materials to multiply gains, or 'Hire a X' for passive automatic income.
Upon Rebirth, all your basic stats and materials are reset. However, you keep any skills bought in the rebirth tree (and their effects), as well as any items and progression from your camp exploration.
After defeating a boss, you select a Boon for a temporary stat boost. These only last for your current run and completely reset when you leave combat. If a Boon's text turns orange, it means that specific stat is capped and cannot be increased further.
Your health regenerates automatically outside of combat. The minimum regen rate is 0.3% of your maximum health per second, meaning you fully heal in about 30 seconds. If your specific regen stat is higher than that percentage, it uses that higher value instead.
Hemalith is gained by going deeper into the dungeon. The base value is 1 Hemalith for each newly cleared floor. This number can be further increased by other boosts and specific Rebirth Skills.