Materials & Economy Basics

Understanding how to maximize your passive and active income is the key to pushing deeper floors.

  • Active Clicking: Click on the materials to collect them manually.
  • The Sparkle Mechanic: Keep an eye out for sparkles; clicking them gives you 500x your current material's click value.
  • Material Leveling: Upgrading a material multiplies all gain of this material by its level (e.g., 100/s becomes 200/s at level 2).
  • Storage Upgrades: This lets you increase by an order of 10 the total amount you can hold for that specific material.
  • Upgrade Click: Increases the raw material amount given to you on every manual click.
  • Hiring Help: "Hire a X" upgrades provide your essential passive/automatic material gain so you can idle.

Automated Combat & Boons

Combat happens automatically based on your equipped gear (Sword, Helmet, Chestplate, Leggings, Boots, Familiar). Here is how to manipulate it:

Combat Interaction

  • For extra attacks, you can manually click the weak points visible on enemies.
  • If you have a familiar equipped, incoming damage is split evenly between you and it.
  • Regen outside of combat is at minimum 0.3% of your max health each second (full health in ~30s). If your regen stat is higher than that percentage, that regen value is used instead.

The Boon System

  • After beating a boss, you get to pick a temporary stat boost called a Boon.
  • Boons only last for your current run; when leaving combat, they completely reset.
  • If a boon's label text turns orange, it means the stat is capped and cannot be increased further.

Combat Interface & Controls

Interaction Buttons

  • Exit at Select a floor and click the door button to automatically exit when reaching it.
  • Floor Looping Click this toggle button to enable continuous floor looping.
  • Leave after current fight (Floor 1 only) Lets you leave combat safely after the current enemy is defeated.
  • Select Boon Auto Automatically picks boons. Handy for long idle dungeon crawls!
  • Give Up Immediately leave combat, but essentially acts as a death and loses you some meat.

Screen Elements & Info

  • Combat Log: Displays last actions, enemies spawning/defeated, exp/meat gained, and boons selected.
  • Depth Display: Displays exactly how deep you are in the current floor.
  • Enemy Info: Shows level, name, health, damage, defense, and evasion stats. Note: The white bar under the enemy's health bar displays its attack speed. Once filled up, it attacks you!

The Rebirth System (Prestige)

Once you hit a wall, it is time to Rebirth. This is the prestige process of Horripilant.

  • What Resets: Upon Rebirth, all stats and materials are reset.
  • What is Kept: You keep skills bought in the rebirth tree (and their effects), plus any items or progression from camp exploration.
  • Earning Hemalith: Hemalith is the currency used in Rebirth. Its gain is based on how deep you've been in the dungeon (Base value is 1 Hemalith for each deeper floored clear). That number is affected by other boosts and Rebirth Skills.

Horripilant Core Glossary

Quick definitions for all essential game terms you will encounter:

Term Definition
BoonA temporary stat boost/effect you can select in combat by defeating the boss on each floor.
Click PowerThe amount of material gained by manually clicking a material.
Critical HitA hit on an enemy that does increased damage.
DamageDamage inflicted upon enemies in combat.
DefenseThe percentage of incoming damage that's reduced. (eg: 75% defense = only receiving 25% of incoming damage.)
EvasionThe percentage chance of you or the enemy missing an attack.
ExpPlayer experience points. On player level up, increases player max health.
FamiliarA friendly creature fighting alongside you in combat.
HemalithThe currency used in Rebirth. Gained by going deeper in the dungeon.
IronThe third material, used for equipment upgrades and other constructions.
Item SlotA slot which contains a consumable. (eg: Healing Potion, Spiky Bone)
MaterialThe main resource type in the game, used to upgrade equipment and constructions.
MeatGained by killing enemies. Used to create familiars, increase material storage and buy consumables.
Opportunity AttackAn attack done in retaliation from getting attacked.
RebirthThe prestige process. Upon rebirth, all stats are reset except the upgrades done in the skill tree.
ReflectionReflected damage. If an enemy attacks you and reflection hits, you reflect some damage back.
RegenPlayer health regeneration outside of combat.
RockThe second material, used for equipment upgrades and other constructions.
StorageThe maximum amount of a material that can be held at once.
Vampire HitA hit where part of the damage given to the enemy is transferred into player healing.
Weak PointA weak point visible on enemies in combat. Once clicked, it tries to attack the enemy.
WoodThe first material, used for equipment upgrades and other constructions.

Horripilant Guide FAQ

How do I get more materials quickly in Horripilant?

To maximize material gain, you can manually click materials, look out for Sparkles (which give 500x your click value), level up your materials to multiply gains, or 'Hire a X' for passive automatic income.

What happens when I Rebirth in the Horripilant game?

Upon Rebirth, all your basic stats and materials are reset. However, you keep any skills bought in the rebirth tree (and their effects), as well as any items and progression from your camp exploration.

How do Boons work during combat?

After defeating a boss, you select a Boon for a temporary stat boost. These only last for your current run and completely reset when you leave combat. If a Boon's text turns orange, it means that specific stat is capped and cannot be increased further.

How can I heal my character outside of combat?

Your health regenerates automatically outside of combat. The minimum regen rate is 0.3% of your maximum health per second, meaning you fully heal in about 30 seconds. If your specific regen stat is higher than that percentage, it uses that higher value instead.

How do I earn Hemalith for Rebirth upgrades?

Hemalith is gained by going deeper into the dungeon. The base value is 1 Hemalith for each newly cleared floor. This number can be further increased by other boosts and specific Rebirth Skills.